- #NASCAR THE GAME 2012 DRIVER#
- #NASCAR THE GAME 2012 UPGRADE#
- #NASCAR THE GAME 2012 PS3#
- #NASCAR THE GAME 2012 SERIES#
Every one of us Jimmie Johnson, Scott Dixon, or Michael Schumacher wannabes want to duke it out with our childhood heroes, even if it is only in the virtual world. The career mode and everything in between! The career mode is, arguably, the most important part of any licensed racing. It was fun for anyone who played it! The crash physics and damage modeling were also incredibly good for the time as well. It allowed for a perfect mix of arcade-like and semi-realistic physics to coexist in one handling model. For a multiple platform game, it excelled in the handling/physics department. So, did it please that demographic? Not entirely, but you never truly can. However, Eutechnyx would also later release the game on PC, meaning that more simulation racing fans would most likely pick the game up. Even the trailer for the game was a cinematic masterpiece! Now, for a racing game to be good on consoles is challenging enough.
#NASCAR THE GAME 2012 PS3#
For the Xbox 360 and PS3 consoles, it was hard to find a better-looking racing game on those platforms, aside from the Forza and Gran Turismo juggernauts.
#NASCAR THE GAME 2012 UPGRADE#
The Game Itself: Pros and Consįans would be pleasantly surprised by the game, as it was a massive upgrade from the previous title.
The cover of NASCAR Inside Line, albeit cropped.
#NASCAR THE GAME 2012 SERIES#
The question was, could it redeem the newly reborn franchise, and help lead the series moving forward? adorning the cover for the first time since NASCAR Thunder 2003. On November 6th, 2012, NASCAR The Game: Inside Line was released to the public with Dale Earnhardt Jr. With it being a fan vote, and it also being NASCAR circa 2011, you know who won by a landslide. The voting bracket was narrowed down to two: Dale Jr and Kasey Kahne.
#NASCAR THE GAME 2012 DRIVER#
The build-up for the release of the new title was fairly extensive, with a cover driver vote taking place. Eutechnyx knew they could improve and would listen to the criticisms and feedback during the development of the upcoming second game. It would receive mixed reviews from fans and critics alike, as many were expecting a return to the quality that was once found in games like the NASCAR Thunder Series. The first game released under the Eutechnyx/Activision umbrella would be NASCAR 2011: The Game. It was later announced that Eutechnyx would take over the reins of the series, alongside well-known publisher Activision, known for their work on iconic series like Call of Duty, Guitar Hero, and Destiny.īrad Keselowski celebrates his Sprint Cup Series Championship victory following his title win at Homestead in 2012. Speculation would come and go on who would pick up the franchising rights for the series. For nearly three years, there would be no official NASCAR game. Following NASCAR '09, a game that saw a dramatic step down in quality from the past EA titles, they would end their licensing with the sport. With an in-depth career mode, realistic physics, incredible graphics for the time, and a headbanging soundtrack, it is regarded by some as the greatest NASCAR game of all time. Throughout their tenure, they would create some of the most beloved racing games in history, most notably, NASCAR Thunder 2004. Following the release of the final NASCAR Racing series game in 2003, EA would become the exclusive video game publisher for the sport for the next seven games. This was not to say that other publishers were also cranking out some gems as well, like Papyrus's NASCAR Heat series and the legendary NASCAR: Dirt to Daytona by Monster Games in 2002. EA would go on to create many NASCAR titles over the next decade or so, truly hitting their stride in the first half of the 2000s.
EA Sports would bring to the public NASCAR '98 on Sega Saturn and PlayStation consoles. However, the game that would begin NASCAR's dominance in the racing game world would be released in August of 1997. From the forgotten Kyle Petty's No Fear Racing to the fondly remembered NASCAR Racing series from Papyrus that would run for nearly a decade, they were firmly secured within the gaming world by the end of the 1990s. Throughout the decade, they would have various hits and misses. Beginning in April of 1991 with Bill Elliott's NASCAR Challenge, NASCAR would begin its complicated rollercoaster history with the video game genre. As many of us racing fans know, NASCAR games have gone from some of the best racing games on the market to some of the worst.